/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
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 * License.
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 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
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 * Contributor(s):
 *   Robert O'Callahan <robert@ocallahan.org>
 *   Vladimir Vukicevic <vladimir@pobox.com>
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#include "ColorLayerOGL.h"

namespace mozilla {
namespace layers {

static void
RenderColorLayer(ColorLayer* aLayer, LayerManagerOGL *aManager,
                 const nsIntPoint& aOffset)
{
  aManager->MakeCurrent();

  // XXX we might be able to improve performance by using glClear

  nsIntRect visibleRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
  
  /* Multiply color by the layer opacity, as the shader
   * ignores layer opacity and expects a final color to
   * write to the color buffer.  This saves a needless
   * multiply in the fragment shader.
   */
  gfxRGBA color(aLayer->GetColor());
  float opacity = aLayer->GetEffectiveOpacity() * color.a;
  color.r *= opacity;
  color.g *= opacity;
  color.b *= opacity;
  color.a = opacity;

  SolidColorLayerProgram *program = aManager->GetColorLayerProgram();
  program->Activate();
  program->SetLayerQuadRect(visibleRect);
  program->SetLayerTransform(aLayer->GetEffectiveTransform());
  program->SetRenderOffset(aOffset);
  program->SetRenderColor(color);

  aManager->BindAndDrawQuad(program);
}

void
ColorLayerOGL::RenderLayer(int,
                           const nsIntPoint& aOffset)
{
  return RenderColorLayer(this, mOGLManager, aOffset);
}

void
ShadowColorLayerOGL::RenderLayer(int,
                                 const nsIntPoint& aOffset)
{
  return RenderColorLayer(this, mOGLManager, aOffset);
}


} /* layers */
} /* mozilla */
