/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 * The contents of this file are subject to the Mozilla Public License Version
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * The Original Code is Mozilla Corporation code.
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 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
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 * Contributor(s):
 *   Robert O'Callahan <robert@ocallahan.org>
 *   Bas Schouten <bschouten@mozilla.com>
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#ifndef GFX_COLORLAYERD3D9_H
#define GFX_COLORLAYERD3D9_H

#include "LayerManagerD3D9.h"

namespace mozilla {
namespace layers {

class THEBES_API ColorLayerD3D9 : public ColorLayer,
                                 public LayerD3D9
{
public:
  ColorLayerD3D9(LayerManagerD3D9 *aManager)
    : ColorLayer(aManager, NULL)
    , LayerD3D9(aManager)
  {
    mImplData = static_cast<LayerD3D9*>(this);
  }

  // LayerD3D9 Implementation
  virtual Layer* GetLayer();

  virtual void RenderLayer();
};

class ShadowColorLayerD3D9 : public ShadowColorLayer,
                            public LayerD3D9
{
public:
  ShadowColorLayerD3D9(LayerManagerD3D9 *aManager)
    : ShadowColorLayer(aManager, NULL)
    , LayerD3D9(aManager)
  { 
    mImplData = static_cast<LayerD3D9*>(this);
  }
  ~ShadowColorLayerD3D9() { Destroy(); }

  // LayerOGL Implementation
  virtual Layer* GetLayer() { return this; }

  virtual void Destroy() { }

  virtual void RenderLayer();
};

} /* layers */
} /* mozilla */

#endif /* GFX_COLORLAYERD3D9_H */
