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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla SVG Project code.
 *
 * The Initial Developer of the Original Code is the Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2010
 * the Initial Developer. All Rights Reserved.
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 * Contributor(s):
 *
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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#ifndef MOZILLA_SVGANIMATEDNUMBERLIST_H__
#define MOZILLA_SVGANIMATEDNUMBERLIST_H__

#include "SVGNumberList.h"

class nsSVGElement;

#ifdef MOZ_SMIL
#include "nsISMILAttr.h"
#endif // MOZ_SMIL

namespace mozilla {

/**
 * Class SVGAnimatedNumberList
 *
 * This class is very different to the SVG DOM interface of the same name found
 * in the SVG specification. This is a lightweight internal class - see
 * DOMSVGAnimatedNumberList for the heavier DOM class that wraps instances of
 * this class and implements the SVG specification's SVGAnimatedNumberList DOM
 * interface.
 *
 * Except where noted otherwise, this class' methods take care of keeping the
 * appropriate DOM wrappers in sync (see the comment in
 * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo) so that their
 * consumers don't need to concern themselves with that.
 */
class SVGAnimatedNumberList
{
  // friends so that they can get write access to mBaseVal
  friend class DOMSVGNumber;
  friend class DOMSVGNumberList;

public:
  SVGAnimatedNumberList() {}

  /**
   * Because it's so important that mBaseVal and its DOMSVGNumberList wrapper
   * (if any) be kept in sync (see the comment in
   * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo), this method
   * returns a const reference. Only our friend classes may get mutable
   * references to mBaseVal.
   */
  const SVGNumberList& GetBaseValue() const {
    return mBaseVal;
  }

  nsresult SetBaseValueString(const nsAString& aValue);

  void ClearBaseValue(PRUint32 aAttrEnum);

  const SVGNumberList& GetAnimValue() const {
    return mAnimVal ? *mAnimVal : mBaseVal;
  }

  nsresult SetAnimValue(const SVGNumberList& aValue,
                        nsSVGElement *aElement,
                        PRUint32 aAttrEnum);

  void ClearAnimValue(nsSVGElement *aElement,
                      PRUint32 aAttrEnum);

  // Returns PR_TRUE if the animated value of this list has been explicitly
  // set (either by animation, or by taking on the base value which has been
  // explicitly set by markup or a DOM call), PR_FALSE otherwise.
  // If this returns PR_FALSE, the animated value is still valid, that is,
  // useable, and represents the default base value of the attribute.
  PRBool IsExplicitlySet() const
    { return !!mAnimVal || mIsBaseSet; }
  
  PRBool IsAnimating() const {
    return !!mAnimVal;
  }

#ifdef MOZ_SMIL
  /// Callers own the returned nsISMILAttr
  nsISMILAttr* ToSMILAttr(nsSVGElement* aSVGElement, PRUint8 aAttrEnum);
#endif // MOZ_SMIL

private:

  // mAnimVal is a pointer to allow us to determine if we're being animated or
  // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
  // if we're animating is not an option, since that would break animation *to*
  // the empty string (<set to="">).

  SVGNumberList mBaseVal;
  nsAutoPtr<SVGNumberList> mAnimVal;
  PRPackedBool mIsBaseSet;

#ifdef MOZ_SMIL
  struct SMILAnimatedNumberList : public nsISMILAttr
  {
  public:
    SMILAnimatedNumberList(SVGAnimatedNumberList* aVal,
                           nsSVGElement* aSVGElement,
                           PRUint8 aAttrEnum)
      : mVal(aVal)
      , mElement(aSVGElement)
      , mAttrEnum(aAttrEnum)
    {}

    // These will stay alive because a nsISMILAttr only lives as long
    // as the Compositing step, and DOM elements don't get a chance to
    // die during that.
    SVGAnimatedNumberList* mVal;
    nsSVGElement* mElement;
    PRUint8 mAttrEnum;

    // nsISMILAttr methods
    virtual nsresult ValueFromString(const nsAString& aStr,
                                     const nsISMILAnimationElement* aSrcElement,
                                     nsSMILValue& aValue,
                                     PRBool& aPreventCachingOfSandwich) const;
    virtual nsSMILValue GetBaseValue() const;
    virtual void ClearAnimValue();
    virtual nsresult SetAnimValue(const nsSMILValue& aValue);
  };
#endif // MOZ_SMIL
};

} // namespace mozilla

#endif // MOZILLA_SVGANIMATEDNUMBERLIST_H__
