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SendData() |
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| Private Function |
Declared in: UDPRelay.h |
Declaration
void SendData(
const char* pBuffer,
unsigned long ulBufferSize,
IP aDestinationIP,
unsigned short usDestinationPort);
DescriptionSend data
Function Body
try
{
//Search for the socket
ConnectionData aData;
aData.aSourceIP=aDestinationIP;
aData.usSourcePort=usDestinationPort;
//The socket
CClientSocket* pSocket;
pSocket=NULL;
{
//Lock the data
CCriticalAutoRelease aRelease(m_pCSection);
//Do we have it
SocketMap::iterator aIterator;
aIterator=m_aSocketMap.find(aData);
if (aIterator!=m_aSocketMap.end())
//Save the socket
pSocket=aIterator->second;
}
//Do we have the socket
if (pSocket)
//Send the data
if (pSocket->SendData(pBuffer,
ulBufferSize)<=0)
//Report it
ReportErrorOS("SendData","Failed to send data!");
else
;
else
{
//Create the socket
if (!(pSocket=CreateSocket(aDestinationIP,
usDestinationPort)))
//Report it
ReportError("CreateSocket","Failed to create socket!");
else
//Recall ourselves
SendData(pBuffer,
ulBufferSize,
aDestinationIP,
usDestinationPort);
}
}
ERROR_HANDLER("SendData")
See Also
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