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SimpleMessageMap() |
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| Public Function |
Declared in: AsyncSocket.h |
Declaration
static void SimpleMessageMap(
LPMapProc pProc,
BOOL bStopWhenTRUE,
DWORD dwSleep);
DescriptionImplement a message map Stop it when function has a result pProc - The proc to run bStopWhenTRUE - Stop when the proc is TRUE dwSleep - How much to sleep between idle calls
Function Body
try
{
//Check if we have the proc
if (!pProc)
{
//Report it
ReportStaticError(CAsyncSocket_Class,"SimpleMessageMap","Recieved null proc!");
//Exit
return;
}
//If there is no message map, then receive won't work
MSG msg;
//Set the message map to zeros
memset(&msg,
0,
sizeof(msg));
//Stop flag
BOOL bStop;
bStop=FALSE;
//Start the loop
while (!bStop &&
(*pProc)()!=bStopWhenTRUE)
{
while (!(bStop=(*pProc)()==bStopWhenTRUE) &&
PeekMessage(&msg,
NULL,
0,
0,
PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//Do we need to sleep?
if (!bStop)
//No messages
Sleep(dwSleep);
}
}
ERROR_HANDLER_STATIC(CAsyncSocket_Class,"SimpleMessageMap")
See Also
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