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SimpleMessageMapKey() |
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| Public Function |
Declared in: AsyncSocket.h |
Declaration
static char SimpleMessageMapKey(
DWORD dwSleep);
DescriptionMessage map that exists when a key is pressed
Function Body
try
{
//If there is no message map, then receive won't work
MSG msg;
//Set the message map to zeros
memset(&msg,
0,
sizeof(msg));
//Until a key was hit
while (!kbhit())
{
while (!kbhit() &&
PeekMessage(&msg,
NULL,
0,
0,
PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//Do we need to sleep
if (!kbhit())
//Sleep so wont be hanged
Sleep(dwSleep);
}
//Return the char
return getch();
}
ERROR_HANDLER_STATIC_RETURN(CAsyncSocket_Class,"SimpleMessageMapKey",0)
See Also
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