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SocketConnected() |
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| Protected Function |
Declared in: AsyncSocket.h |
Declaration
virtual BOOL SocketConnected(
int iErrorCode);
DescriptionSocket is connected Not for user to override
Function Body
try
{
//Did we have an error
if (iErrorCode)
return OnSocketConnect(iErrorCode);
//Save the connect value
BOOL bConnectValue;
bConnectValue=OnSocketConnect(0);
//Try to set it to async
if (!SetAsync())
return FALSE;
else
return bConnectValue;
}
ERROR_HANDLER_RETURN("SocketConnected",FALSE)
See Also
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