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CClientSocket::OnSocketTimeout() |
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|
Private Function (Not Declared) |
Declared in: UDPRelay.h |
DeclarationBOOL CClientSocket::OnSocketTimeout();
Function Body
try
{
//Remove ourselves
m_pFather->RemoveSocket(m_aSourceAddress,
m_usSourcePort);
//Delete ourselves
delete this;
//Done
return FALSE;
}
ERROR_HANDLER_RETURN("OnSocketTimeout",FALSE)
See Also
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