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AddObject() |
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| Public Function |
Declared in: WaitList.h |
Declaration
void AddObject(
CWaitableObject* pObject,
BOOL bNoRelease=FALSE);
DescriptionAdd an object
Function Body
if (m_ulWaitCount==MAXIMUM_WAIT_OBJECTS)
return;
//And put the object
m_aHandles[m_ulWaitCount]=pObject->GetHandle();
m_aObjects[m_ulWaitCount]=pObject;
m_bRelease[m_ulWaitCount]=!bNoRelease;
//Increase the count
++m_ulWaitCount;
See Also
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