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CClientSocket::OnSocketReceive() |
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|
Private Function (Not Declared) |
Declared in: UDPRelay.h |
Declaration
BOOL CClientSocket::OnSocketReceive(
int iErrorCode);
Function Body
try
{
if (iErrorCode)
{
//Report it
ReportError("OnSocketReceive","Received an error code!",iErrorCode);
//Done
return FALSE;
}
//Do we have a timer
if (m_pFather->GetTimeout())
//Set it
if (!SetTimeout(m_pFather->GetTimeout()))
//Report it
ReportError("OnSocketReceive","Failed to set timeout!");
char cBuffer[65536];
//Data information
IP aIP;
unsigned short usPort;
//Get the data
int iResult;
iResult=Receive(cBuffer,
sizeof(cBuffer),
aIP,
usPort);
//Did we receive anything?
if (iResult>0)
{
//Get the socket
CListenSocket* pSocket;
pSocket=m_pFather->m_pSocket;
//Send the data
if (pSocket &&
pSocket->Send(m_aSourceAddress,
m_usSourcePort,
cBuffer,
iResult)<=0)
//Report the error
ReportError("OnSocketReceive","Failed to send data!");
else
return TRUE;
}
else
//Report the error
ReportErrorOS("OnSocketReceive","Failed to receive data!");
//Done
return FALSE;
}
ERROR_HANDLER_RETURN("OnSocketReceive",FALSE)
See Also
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