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SocketConnected() |
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| Private Function |
Declared in: SocketPool.h |
Declaration
void SocketConnected(
CSocketPoolSocket* pSocket);
DescriptionA socket is connection
Function Body
try
{
//Add the socket to the map
CCriticalAutoRelease aRelease(m_pCSectionQueue);
//Add to the map
m_aSocketMap.insert(SocketMap::value_type(pSocket->GetID(),
pSocket));
}
ERROR_HANDLER("SocketConnected")
See Also
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