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SocketConnected() |
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| Private Function |
Declared in: TCPSocketAsync.h |
Declaration
virtual BOOL SocketConnected(
int iErrorCode);
DescriptionSocket is connected
Function Body
try
{
if (m_ulTimeout)
//Kill the timer
KillSystemTimer();
//Did we got an error
if (!iErrorCode)
//Set the connection status
SetConnectionStatus(TRUE);
//Call father
return CAsyncSocket::SocketConnected(iErrorCode);
}
ERROR_HANDLER_RETURN("SocketConnected",FALSE)
See Also
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