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CClientSocket::Connect() |
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|
Private Function (Not Declared) |
Declared in: TCPRelay.h |
Declarationvoid CClientSocket::Connect();
Function Body
try
{
//Try to connect the other socket
((CTCPSocketAsync*)m_pSocket)->Connect(0,
m_pFather->GetTarget(),
m_pFather->GetTargetPort(),
FALSE,
TRUE);
}
ERROR_HANDLER("Connect")
See Also
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