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Accepted() |
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| Private Function |
Declared in: UDPSocketAsync.h |
Declarationvirtual void Accepted();
DescriptionWhen the socket is accepted, what to do
Function Body
try
{
//Add the socket to a list
AddSocketToList();
//Go to async mode
SetAsync();
}
ERROR_HANDLER("CTCPSocketAsync")
See Also
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