A crafted RPG Maker save file (`.lsd`) can trigger an integer overflow in liblcf’s lcfstrings compressed integer decoding logic (`LcfReader::ReadInt()`), resulting in an unbounded shift and accumulation loop. The overflowed value is later used in buffer size allocations and structure parsing, causing large memory access requests and parsing errors. *Steps to Reproduce* 1. Use the attached `.lsd` file (see PoC section). 2. Run: `./lcfstrings poc_overflow.lsd` 3. Observe invalid reads such as: - `Read 4294967205 bytes!` - Multiple `Invalid Primitive` and `Corrupted Chunk` warnings - Crash or excessive memory consumption in affected builds *Proof of Concept:* A `.lsd` file with a malformed compressed integer containing 11 bytes of `0xFF` followed by `0x7F` triggers the overflow. This causes the loop in `ReadInt()` to shift left repeatedly and accumulate a 32-bit integer overflow (e.g., `0xFFFFFFFF`), resulting in corrupted internal values.